"What?! Screw this, I don't want to log in/sign up to download a map markers mod." You find TWC, go great, that's it then, go to a download link, and then you get this message. You know what a massive killer to Nexus's popularity is? It rears its head in the very link you give.
Most of the list you provide people can simply live without, and as for why, we look to why someone would have their main platform be TWC over Steam. Its reach is massive, outstripping the more specific scope of the Nexus. Moddb became a much broader part of the norm because it was both simple and complex enough to do the job well. Nexus is very powerful in some games because it was an early part of said game's culture and its extra pieces were quickly deemed an acceptable step that then became part of the norm.
#HOW TO FROM MODDB MOD#
They want to download/host a mod and get exposure. People don't want to make an account, people don't even want a forum when they either already have one (connection to TWC) or have a mod that simply doesn't need more than a comments section (the twc vs steam problem). Part of the issue is accessibility and adaptation Moddb lets you come in, get what you want and go no questions asked basically ever, whereas Nexus is a more roundabout path to getting the same endthat also makes you use an account if you want to get anything of substance. Though the comparison isn't direct, one could make parallels to why Steam as a platform is kicking TWC. I may have miss a feature or two, but those features I listed is what I know that exist.
#HOW TO FROM MODDB MODS#
I am curious of why the TW modding community on TWC always, for the majority of mods especially large mods, use ModDB as their primarily hosting site for TW mods.